Macin’s
World of Imagination
I am a Graduate in Computer Graphics, having completed my Bachelor’s degree with a thesis focused on the visualization and historical adaptation of military uniforms into 3D-printable miniatures. Currently, I am pursuing my Master’s degree at the Technical College (PANS) in Przemyśl. My journey in the digital art industry spans 9 years, including 3 years of self-taught foundation. With experience from a student exchange in Spain and an upcoming paid internship at Arrowhead Game Studios, I combine academic knowledge with a decade of practical passion for 3D modeling.
oleszek.marcin2@gmail.com
My contact E-mail

3D Models
The ones I made
Grub Bites: Branding
and Product Visualization
One of my first complete projects in Blender, focusing on branding and product visualization. This piece involved modeling packaging, bottles, and creating the original „Grub Bites” logo within a gritty, industrial setting. The project served as a foundation for learning PBR texturing, scene lighting, and integrating 2D graphics with 3D models, marking my first steps into the world of digital product rendering.


Austro-Hungarian Astra Militarum (M08 Pattern)
In this character study, I’ve brought the aesthetics of the Austro-Hungarian M08 uniform to the frontlines of the 41st Millennium. This Astra Militarum concept bridges the gap between early 20th-century military fashion and the „grimdark” future, featuring a blend of classic cloth tunics and iconic Imperial gear. The model was sculpted and textured in Blender to showcase how historical silhouettes can enhance the diverse lore of the Imperial Guard, proving that old-world discipline never goes out of style.
Romfell Sentinel: Rigging & Animation
The Romfell Sentinel project is a functional experiment in merging the iconic Romfell armored car with the mechanical legs of a Warhammer 40k walker. The highlight of this piece is the IK (Inverse Kinematics) leg rig, which I tested by animating the machine climbing stairs. This process allowed me to simulate realistic weight distribution and mechanical movement in Blender, ensuring that the machine’s heavy, rhythmic gait feels grounded and powerful as it navigates the debris of a
war-torn city-hive.

Skoda 420mm Siege Walker
This project reimagines the legendary Skoda 420mm Siege Mortar as a devastating walker for the Adeptus Mechanicus. By swapping its historical carriage for massive hydraulic legs, I transformed a piece of WWI history into a grimdark engine of destruction. Created entirely in Blender using hard-surface modeling, the focus was on capturing the immense weight of the armor and the brutal scale of its firepower, resulting in a machine that looks ready to crumble the walls of any fortress.
Art Gallery
The ones I drew









Photos
The ones I took


